Europa barbarorum 2
![europa barbarorum 2 europa barbarorum 2](https://pbs.twimg.com/media/Cf_--jHUsAEBACU.jpg)
Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media.
Europa barbarorum 2 mods#
There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia.
Europa barbarorum 2 mod#
This is a full conversion mod (not surprising with M2TW since it’s a different time period). Link to the Europa Barbarorum 2 team’s website.Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. Their talented team created the original Europa Barbarorum, which was a great mod, so I have high hopes and expectations for their second installment. While I have my concerns that the engine may be too dated at this point (Medieval 2 came out in 2002, about 12 years ago) it is, unfortunately, the most versatile and “easy” of the Total War games to modify for this purpose. Here’s a video showcasing a battle on the Nile:
![europa barbarorum 2 europa barbarorum 2](https://i.ibb.co/Qd0GQ4J/Captura-de-Ecr-12.png)
![europa barbarorum 2 europa barbarorum 2](http://www.europabarbarorum.com/p/romanipyramids01.jpg)
Unique military reforms for many factions.The availability of units depends on the settlement/province, government building, the new religion mechanism, and military structures, among other things. The “area of recruitment” system offers adds depth to unit recruitment.Complex and enhanced settlement/province development, including choosing a government (building) for provinces.The M2TW religion mechanism has been repurposed to represent socio-political affinities such as ‘Eastern Imperial’, ‘European Tribal’ or ‘Hellenistic Polities’, it will influence, for example, which governments and units are accessible for a faction in any given settlement/province.The city-castle dichotomy of M2TW will be used to represent nomad camps in provinces that were largely nomadic at game start.28 playable factions in the beta, for the final release 30 factions are planned.199 provinces, each with unique description scrolls.A large campaign map covering Europe except the far north, North Africa and Asia as far as north-west India.4 turns per year: with one winter season and greatly expanded effects for each season.More realism, a focus on historical accuracy, and more diverse factions.ĮB2 is a total conversion mod for Medieval 2 Total War: Kingdoms, set during the Hellenistic period and the beginning of the Roman Empire, from 272 BCE to 14 CE. The original Europa Barbarorum mod for Rome Total War was an incredible mod that played like how the retail game should have.
![europa barbarorum 2 europa barbarorum 2](https://media.moddb.com/images/mods/1/20/19880/kingdoms_2014_11_02_19_07_06_96.jpg)
Europa Barbarorum 2 beta is finally ready to be released to the public. The team developing the mod has announced that August 15th, 2014 will be the earliest date to launch, if no CTD bugs are present.